--SKILL: Soppressione della Fatica --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) aux.AddOrigSkillType(c) --ED Skill Properties aux.EDSkillProperties(c) --Fatigue Suppression local SKILL=Effect.CreateEffect(c) SKILL:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) SKILL:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) SKILL:SetRange(LOCATION_EXTRA) SKILL:SetCode(EVENT_PHASE+PHASE_BATTLE) SKILL:SetCountLimit(1) SKILL:SetCondition(cid.skillcon_skill) SKILL:SetOperation(cid.skillop) c:RegisterEffect(SKILL) --check destruction if not cid.global_check then cid.global_check=true cid[0]=false cid[1]=false local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLE_DESTROYED) ge1:SetOperation(cid.check) Duel.RegisterEffect(ge1,0) local ge2=Effect.CreateEffect(c) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge2:SetOperation(cid.clear) Duel.RegisterEffect(ge2,0) end end --check destruction function cid.check(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() while tc do cid[tc:GetPreviousControler()]=true tc=eg:GetNext() end end function cid.clear(e,tp,eg,ep,ev,re,r,rp) cid[0]=false cid[1]=false end --filters function cid.filter(c,e,tp,tid) return bit.band(c:GetReason(),0x21)==0x21 and c:GetTurnID()==tid and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end --Fatigue Suppression function cid.skillcon_skill(e,tp,eg,ep,ev,re,r,rp) return aux.skillcon(e) and Duel.GetFlagEffect(tp,id)<=0 and cid[tp] and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,Duel.GetTurnCount()) end function cid.skillop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,Duel.GetTurnCount()) or not Duel.SelectYesNo(tp,aux.Stringid(id,0)) then return end Duel.Hint(HINT_CARD,1-tp,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,Duel.GetTurnCount()) if g:GetCount()>0 then Duel.HintSelection(g) local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then local e0=Effect.CreateEffect(e:GetHandler()) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EFFECT_UPDATE_ATTACK) e0:SetValue(1000) e0:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e0) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetValue(LOCATION_REMOVED) e3:SetReset(RESET_EVENT+RESETS_REDIRECT) tc:RegisterEffect(e3,true) Duel.SpecialSummonComplete() end end Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) end