--SKILL: Accesso Tempesta --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --ED Skill Properties local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_EXTRA) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetCondition(cid.skillcon) e1:SetValue(cid.efilter) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(0) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_USE_AS_COST) e3:SetValue(1) c:RegisterEffect(e3) local e4=e1:Clone() e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetValue(1) c:RegisterEffect(e4) --Storm Access local SKILL=Effect.CreateEffect(c) SKILL:SetType(EFFECT_TYPE_FIELD) SKILL:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_SINGLE_RANGE) SKILL:SetRange(LOCATION_EXTRA) SKILL:SetCode(EFFECT_SPSUMMON_PROC_G) SKILL:SetCondition(cid.skillcon_skill) SKILL:SetOperation(cid.skillop) SKILL:SetValue(SUMMON_TYPE_SPECIAL+1) c:RegisterEffect(SKILL) end --filters function cid.skillcon(e) return e:GetHandler():IsFaceup() and e:GetHandler():GetFlagEffect(99988871)>0 end function cid.efilter(e,te) return te:GetOwner()~=e:GetOwner() end --Storm Access function cid.skillcon_skill(e,c) if c==nil then return true end local tp=c:GetControler() return cid.skillcon(e) and Duel.GetFlagEffect(tp,id)<=0 and Duel.GetLP(tp)<=1000 end function cid.skillop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_CARD,1-tp,id) cid.announce_filter={RACE_CYBERSE,OPCODE_ISRACE,TYPE_LINK,OPCODE_ISTYPE,OPCODE_AND} Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac=Duel.AnnounceCardFilter(tp,table.unpack(cid.announce_filter)) local card=Duel.CreateToken(tp,ac) Duel.Remove(card,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(card,tp,0,REASON_RULE) Duel.RegisterFlagEffect(tp,id,0,0,1) return end