--Divine-Subjugation local s,id=GetID() function s.initial_effect(c) --Spell/Trap Act local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --shuffle local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(aux.bfgcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.filter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsSetCard(0x12D9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 and c:IsRelateToEffect(e) then c:CancelToGrave() local att=Duel.AnnounceAttribute(tp,1,0x7f) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetRange(LOCATION_OVERLAY) e1:SetValue(att) e1:SetReset(RESET_EVENT+RESETS_STANDARD_EXC_GRAVE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_COPY_INHERIT) e2:SetCode(EFFECT_CHANGE_TYPE) e2:SetRange(LOCATION_OVERLAY) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD_EXC_GRAVE) c:RegisterEffect(e2) Duel.Overlay(tc,Group.FromCards(c)) end end function s.tdfilter(c) return c:IsSetCard(0x12D9) and c:IsAbleToDeck() and c:IsType(TYPE_FUSION+TYPE_XYZ+TYPE_LINK) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil) local g2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local gt=g2:GetFirst() if #g==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=g:Select(tp,1,99,nil) if Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)>0 and #g2>0 then local oc=#(Duel.GetOperatedGroup()) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(oc*-200) e1:SetReset(RESET_EVENT+RESETS_STANDARD) gt:RegisterEffect(e1) end end