--Stellarius Hydronate local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x12D9),4,2,nil,nil,99) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(s.atlimit) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_ACTIVATING) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.condition) e2:SetOperation(s.operation) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCondition(s.xyzcon) e3:SetTarget(s.atktg) e3:SetValue(250) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --extra attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,0) e5:SetCode(EFFECT_EXTRA_ATTACK) e5:SetCondition(s.xyzcon2) e5:SetTarget(s.atktg2) e5:SetValue(1) c:RegisterEffect(e5) --negate local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e6:SetCode(EVENT_BE_BATTLE_TARGET) e6:SetRange(LOCATION_MZONE) e6:SetCondition(s.discon) e6:SetOperation(s.disop) c:RegisterEffect(e6) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(0x12D9) and c:IsType(TYPE_FUSION) end function s.atlimit(e,c) return c:IsFaceup() and c:IsSetCard(0x12D9) and c:IsType(TYPE_FUSION) and Duel.IsExistingMatchingCard(s.filter,e:GetHandler():GetControler(),LOCATION_MZONE,0,1,c) end function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x12D9) and c:IsControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) and e:GetHandler():GetFlagEffect(id)==0 and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and g and g:IsExists(s.cfilter,1,nil,tp) and Duel.IsChainDisablable(ev) end function s.cfilter2(c) return c:IsFaceup() and c:IsSetCard(0x12D9) and c:IsType(TYPE_XYZ) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if Duel.SelectEffectYesNo(tp,e:GetHandler()) then Duel.Hint(HINT_CARD,0,id) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) if g:GetCount()>0 and not g:GetFirst():IsImmuneToEffect(e) then rc:CancelToGrave() Duel.Overlay(g:GetFirst(),Group.FromCards(rc)) end end end end function s.xyzcon(e) return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetAttribute)>=1 end function s.xyzcon2(e) return e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetAttribute)>=2 end function s.atktg(e,c) return c:IsSetCard(0x12D9) end function s.atktg2(e,c) return c:IsSetCard(0x12D9) and c:IsType(TYPE_FUSION) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=a:GetBattleTarget() if not d then return false end if a:IsControler(1-tp) then a,d=d,a end e:SetLabelObject(d) return a:IsControler(tp) and a:IsFaceup() and a:IsSetCard(0x12D9) and a:IsType(TYPE_FUSION+TYPE_XYZ+TYPE_LINK) and e:GetHandler():GetOverlayGroup():GetClassCount(Card.GetAttribute)>=3 and a:GetControler()~=d:GetControler() end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(1-tp) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e3) end end end