--Zodiakieri Constellation function c9945550.initial_effect(c) --Cannot Trigger local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetCondition(c9945550.condition) c:RegisterEffect(e1) --Activate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(9945550,0)) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1,9945550+EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e2) --Negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(9945550,1)) e3:SetCategory(CATEGORY_DISABLE+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,9945550) e3:SetCondition(c9945550.descon) e3:SetTarget(c9945550.destg) e3:SetOperation(c9945550.desop) c:RegisterEffect(e3) --Set local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(9945550,2)) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_DESTROYED) e5:SetTarget(c9945550.settg) e5:SetCountLimit(1,9945551) e5:SetOperation(c9945550.setop) c:RegisterEffect(e5) end function c9945550.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not (c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY)) and not (c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD)) end function c9945550.descon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsActiveType(TYPE_MONSTER) end function c9945550.negfilter(c) return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) end function c9945550.negfilter2(c) return c:IsFaceup() and c:IsSetCard(0x12D7) end function c9945550.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c9945550.negfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(c9945550.negfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g1=Duel.SelectTarget(tp,c9945550.negfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g1,1,0,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,c9945550.negfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0) end function c9945550.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local c=e:GetHandler() local ph=Duel.GetCurrentPhase() local ex1,tg1=Duel.GetOperationInfo(0,CATEGORY_DISABLE) local ex2,tg2=Duel.GetOperationInfo(0,CATEGORY_TOHAND) local tc=tg1:GetFirst() if tg1:GetFirst():IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_PHASE+(ph)+RESET_EVENT+0x1fc0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_PHASE+(ph)+RESET_EVENT+0x1fc0000) tc:RegisterEffect(e2) Duel.AdjustInstantly(tc) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetTarget(c9945550.sumlimit) e3:SetLabel(tc:GetCode()) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end if tg2:GetFirst():IsRelateToEffect(e) then Duel.SendtoHand(tg2,nil,REASON_EFFECT) end end function c9945550.sumlimit(e,c) return c:IsCode(e:GetLabel()) end function c9945550.setfilter(c) return c:IsSetCard(0x12D7) and not c:IsCode(9945550) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() end function c9945550.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c9945550.setfilter,tp,LOCATION_DECK,0,1,nil) end end function c9945550.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c9945550.setfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SSet(tp,g:GetFirst()) Duel.ConfirmCards(1-tp,g) end end