--Zodiakieri Capricorn function c9945500.initial_effect(c) --spirit return aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --splimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(c9945500.splimit) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(9945500,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,9945500) e2:SetTarget(c9945500.target) e2:SetOperation(c9945500.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --Activate local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(9945500,1)) e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetCode(EVENT_FREE_CHAIN) e5:SetRange(LOCATION_MZONE) e5:SetCost(c9945500.cost) e5:SetTarget(c9945500.actg) e5:SetCountLimit(3,9945460) e5:SetOperation(c9945500.acop) c:RegisterEffect(e5) end function c9945500.splimit(e,se,sp,st) return se:GetHandler():IsSetCard(0x12D7) end function c9945500.spfilter(c) return c:IsSetCard(0x12D7) and c:IsType(TYPE_MONSTER) and not c:IsCode(9945500) and c:IsAbleToHand() end function c9945500.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c9945500.spfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c9945500.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c9945500.spfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c9945500.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(9945500)==0 end e:GetHandler():RegisterFlagEffect(9945500,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,0) end function c9945500.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x12D7) and not (c:IsStatus(STATUS_SET_TURN) and c:IsType(TYPE_QUICKPLAY+TYPE_TRAP)) and not c:IsFaceup() and c:CheckActivateEffect(false,false,false)~=nil end function c9945500.actg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c9945500.filter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,nil) end end function c9945500.acop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.SelectMatchingCard(tp,c9945500.filter,tp,LOCATION_HAND+LOCATION_SZONE,0,1,1,nil) local tc=sg:GetFirst() if tc then Duel.HintSelection(sg) local tpe=tc:GetType() local te=tc:GetActivateEffect() local tg=te:GetTarget() local co=te:GetCost() local op=te:GetOperation() e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) Duel.ClearTargetCard() if bit.band(tpe,TYPE_FIELD)~=0 and not tc:IsType(TYPE_FIELD) and not tc:IsFacedown() then local fc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,5) if Duel.IsDuelType(DUEL_OBSOLETE_RULING) then if fc then Duel.Destroy(fc,REASON_RULE) end fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5) if fc and Duel.Destroy(fc,REASON_RULE)==0 then Duel.SendtoGrave(tc,REASON_RULE) end else fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5) if fc and Duel.SendtoGrave(fc,REASON_RULE)==0 then Duel.SendtoGrave(tc,REASON_RULE) end end end Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) if tc and tc:IsFacedown() then Duel.ChangePosition(tc,POS_FACEUP) end Duel.Hint(HINT_CARD,0,tc:GetCode()) tc:CreateEffectRelation(te) if bit.band(tpe,TYPE_EQUIP+TYPE_CONTINUOUS+TYPE_FIELD)==0 and not tc:IsHasEffect(EFFECT_REMAIN_FIELD) then tc:CancelToGrave(false) end if co then co(te,tp,eg,ep,ev,re,r,rp,1) end if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end Duel.BreakEffect() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if g then local etc=g:GetFirst() while etc do etc:CreateEffectRelation(te) etc=g:GetNext() end end if op then op(te,tp,eg,ep,ev,re,r,rp) end tc:ReleaseEffectRelation(te) if etc then etc=g:GetFirst() while etc do etc:ReleaseEffectRelation(te) etc=g:GetNext() end end end end