--Towards the Gates function c9945325.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,9945325+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c9945325.target) e1:SetOperation(c9945325.activate) c:RegisterEffect(e1) end function c9945325.filter(c,e,tp) return c:IsSetCard(0x204F) and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false) end function c9945325.spfilter(c,e,tp) return c:IsSetCard(0x204F) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c9945325.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=(Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c9945325.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp)) local b2=(Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c9945325.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(9945325,0),aux.Stringid(9945325,1)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(9945325,0)) else op=Duel.SelectOption(tp,aux.Stringid(9945325,1))+1 end e:SetLabel(op) if op==0 then Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) else Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end end function c9945325.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local op=e:GetLabel() if op==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local pg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c9945325.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local ptc=pg:GetFirst() if ptc then ptc:SetMaterial(nil) Duel.SpecialSummon(ptc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x47e0000) e1:SetValue(LOCATION_REMOVED) ptc:RegisterEffect(e1,true) ptc:CompleteProcedure() end else local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if ft>2 then ft=2 end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.GetMatchingGroup(c9945325.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) if g:GetCount()~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,ft,nil) local tc=sg:GetFirst() while tc do if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then tc:RegisterFlagEffect(9945325,RESET_EVENT,0,1,fid) tc:RegisterFlagEffect(0,RESET_EVENT,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(9945325,2)) end tc=sg:GetNext() end Duel.SpecialSummonComplete() sg:KeepAlive() local tg=sg:Select(tp,1,1,nil) local ttg=tg:GetFirst() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) ttg:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) ttg:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(sg) e3:SetCondition(c9945325.descon) e3:SetOperation(c9945325.desop) Duel.RegisterEffect(e3,tp) end end end function c9945325.sdfilter(c,fid) return c:GetFlagEffectLabel(9945325)==fid end function c9945325.descon(e,tp,eg,ep,ev,re,r,rp) local sg=e:GetLabelObject() if not sg:IsExists(c9945325.sdfilter,1,nil,e:GetLabel()) then sg:DeleteGroup() e:Reset() return false else return true end end function c9945325.desop(e,tp,eg,ep,ev,re,r,rp) local sg=e:GetLabelObject() local tg=sg:Filter(c9945325.sdfilter,nil,e:GetLabel()) Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end