--The Invocation of Moon --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(cid.atkcon) e1:SetTarget(cid.atktg) e1:SetOperation(cid.atkop) c:RegisterEffect(e1) --unequip local e1x=Effect.CreateEffect(c) e1x:SetDescription(aux.Stringid(id,1)) e1x:SetCategory(CATEGORY_SPECIAL_SUMMON) e1x:SetType(EFFECT_TYPE_IGNITION) e1x:SetRange(LOCATION_SZONE) e1x:SetTarget(cid.sptg) e1x:SetOperation(cid.spop) c:RegisterEffect(e1x) --search local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(cid.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1,id+100) e3:SetCondition(cid.thcon) e3:SetCost(cid.thcost) e3:SetTarget(cid.thtg) e3:SetOperation(cid.thop) c:RegisterEffect(e3) end --EQUIP function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) local tc,tc2=Duel.GetAttacker(),Duel.GetAttackTarget() if tc:IsControler(1-tp) then tc,tc2=tc2,tc end return tc and tc:IsControler(tp) and tc:IsRace(RACE_BEASTWARRIOR) and tc:IsLevelBelow(4) and tc:IsRelateToBattle() and Duel.GetAttackTarget()~=nil and aux.disfilter1(tc2) end function cid.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local tc1,tc2=Duel.GetAttacker(),Duel.GetAttackTarget() if tc1:IsControler(1-tp) then tc1,tc2=tc2,tc1 end local ct1,ct2=tc1:GetUnionCount() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and ct2==0 end Duel.SetOperationInfo(0,CATEGORY_EQUIP,tc1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc2,1,0,0) end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc,tc2=Duel.GetAttacker(),Duel.GetAttackTarget() if tc:IsControler(1-tp) then tc,tc2=tc2,tc end if not c:IsRelateToEffect(e) then return end local ct1,ct2=tc:GetUnionCount() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not (ct2==0) or not tc:IsRelateToBattle() or not tc:IsControler(tp) then Duel.SendtoGrave(c,REASON_EFFECT) else if not Duel.Equip(tp,c,tc) then return end --Add Equip limit local e1=Effect.CreateEffect(tc) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(cid.eqlimit) c:RegisterEffect(e1) local e2=Effect.CreateEffect(tc) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UNION_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(cid.eqlimit) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_UNION_STATUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e3) if tc2 and tc2:IsFaceup() and ((tc2:IsType(TYPE_EFFECT) and not tc2:IsDisabled()) or tc2:IsType(TYPE_TRAPMONSTER)) and tc2:IsRelateToBattle() and tc2:IsControler(1-tp) then Duel.NegateRelatedChain(tc2,RESET_TURN_SET) local e1x=Effect.CreateEffect(c) e1x:SetType(EFFECT_TYPE_SINGLE) e1x:SetCode(EFFECT_DISABLE) e1x:SetReset(RESET_EVENT+RESETS_STANDARD) tc2:RegisterEffect(e1x) local e2x=Effect.CreateEffect(c) e2x:SetType(EFFECT_TYPE_SINGLE) e2x:SetCode(EFFECT_DISABLE_EFFECT) e2x:SetValue(RESET_TURN_SET) e2x:SetReset(RESET_EVENT+RESETS_STANDARD) tc2:RegisterEffect(e2x) if tc2:IsType(TYPE_TRAPMONSTER) then local e3x=Effect.CreateEffect(c) e3x:SetType(EFFECT_TYPE_SINGLE) e3x:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3x:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3x:SetReset(RESET_EVENT+RESETS_STANDARD) tc2:RegisterEffect(e3x) end end end end function cid.eqlimit(e,c) return e:GetOwner()==c end --UNEQUIP function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP) end --SEARCH function cid.regop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2) end function cid.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetTurnID()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0 end function cid.cfilter(c) return c:IsSetCard(0x5478) and c:IsAbleToRemoveAsCost() end function cid.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,cid.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) g:AddCard(e:GetHandler()) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_COST) end end function cid.scfilter(c) return c:IsSetCard(0x5478) and c:IsAbleToHand() and not c:IsCode(id,id-8) end function cid.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.scfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cid.scfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end