--The Invocation of DL --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) c:RegisterEffect(e1) --equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(cid.eqlimit) c:RegisterEffect(e2) --equip effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_SET_ATTACK) e3:SetValue(2500) c:RegisterEffect(e3) local e3x=e3:Clone() e3x:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e3x:SetValue(2) c:RegisterEffect(e3x) local e3y=Effect.CreateEffect(c) e3y:SetType(EFFECT_TYPE_EQUIP) e3y:SetCode(EFFECT_PIERCE) c:RegisterEffect(e3y) --selfdestroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_PHASE+PHASE_BATTLE) e4:SetCountLimit(1) e4:SetRange(LOCATION_SZONE) e4:SetCondition(cid.tgcon) e4:SetOperation(cid.tgop) c:RegisterEffect(e4) --search local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCode(EVENT_TO_GRAVE) e5:SetOperation(cid.regop) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetRange(LOCATION_GRAVE) e6:SetCode(EVENT_PHASE+PHASE_STANDBY) e6:SetCountLimit(1,id+100) e6:SetCondition(cid.thcon) e6:SetCost(cid.thcost) e6:SetTarget(cid.thtg) e6:SetOperation(cid.thop) c:RegisterEffect(e6) end --ACTIVATE function cid.eqlimit(e,c) return c:IsRace(RACE_FIEND) and c:IsLevelAbove(7) end function cid.filter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FIEND) and c:IsLevelAbove(7) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end --SELFDESTROY function cid.tgcon(e,tp,eg,ep,ev,re,r,rp) local eqc=e:GetHandler():GetEquipTarget() return eqc and eqc:GetAttackedCount()>=1 and Duel.GetTurnPlayer()==tp end function cid.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.SendtoGrave(c,REASON_RULE) end --SEARCH function cid.regop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2) end function cid.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetTurnID()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0 end function cid.cfilter(c) return c:IsSetCard(0x5478) and c:IsAbleToRemoveAsCost() end function cid.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,cid.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) g:AddCard(e:GetHandler()) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_COST) end end function cid.scfilter(c) return c:IsSetCard(0x5478) and c:IsAbleToHand() and not c:IsCode(id,id-5) end function cid.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.scfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cid.scfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end