--The Invocation of Arcana --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --retrieve local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+100) e2:SetCondition(cid.econ) e2:SetTarget(cid.etg) e2:SetOperation(cid.eop) c:RegisterEffect(e2) --retrieve 2 local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_REMOVE) e3:SetCountLimit(1,id+200) e3:SetCondition(cid.thcon) e3:SetOperation(cid.thop) c:RegisterEffect(e3) end --ACTIVATE function cid.cfilter(c) return c:IsSetCard(0x5478) and c:IsAbleToHand() end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cid.cfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --RETRIEVE function cid.econ(e,tp,eg,ep,ev,re,r,rp) local tid=e:GetHandler():GetFlagEffectLabel(id) return tid and tid~=Duel.GetTurnCount() and Duel.GetTurnPlayer()==tp end function cid.etg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function cid.eop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (c:IsRelateToEffect(e) or e:GetLabel()==100) and c:IsAbleToHand() then if e:GetLabel()==100 then Duel.Hint(HINT_CARD,tp,id) Duel.Hint(HINT_CARD,1-tp,id) end Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,Group.FromCards(c)) end end --RETRIEVE 2 function cid.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:GetHandler():IsSetCard(0x5478) and e:GetHandler():IsLocation(LOCATION_REMOVED) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetLabel(100) e1:SetCondition(cid.econ) e1:SetOperation(cid.eop) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end Duel.RegisterEffect(e1,tp) end