--Arcarum VIII - LA FORZA --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(cid.condition) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetCondition(cid.spcon) e2:SetTarget(cid.sptg) e2:SetOperation(cid.spop) c:RegisterEffect(e2) --enable piercing local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCondition(aux.exccon) e3:SetCost(aux.bfgcost) e3:SetTarget(cid.piercetg) e3:SetOperation(cid.pierceop) c:RegisterEffect(e3) end --filters function cid.filter(c) return c:IsFaceup() and c:IsSetCard(0x5477) and c:IsType(TYPE_MONSTER) end function cid.spfilter(c,e,tp) return c:IsSetCard(0x5477) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Activate function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,0,1,1,nil) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack()*2 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(atk) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EVENT_PRE_BATTLE_DAMAGE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetCondition(cid.rdcon) e2:SetOperation(cid.rdop) tc:RegisterEffect(e2) end end function cid.rdcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function cid.rdop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev/2) end --spsummon function cid.spcon(e,tp,eg,ep,ev,re,r,rp) local tid=e:GetHandler():GetFlagEffectLabel(id) return tid and tid~=Duel.GetTurnCount() and Duel.GetTurnPlayer()==tp end function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cid.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end --enable piercing function cid.piercetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,0,1,1,nil) end function cid.pierceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end end