--Arcarum IV - L'IMPERATORE --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --redirect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetValue(LOCATION_REMOVED) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x5477)) c:RegisterEffect(e2) --protection local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCost(cid.cost) e3:SetTarget(cid.target) e3:SetOperation(cid.operation) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DISABLE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE+PHASE_STANDBY) e4:SetRange(LOCATION_SZONE) e4:SetLabelObject(e3) e4:SetCountLimit(1) e4:SetCondition(cid.discon) e4:SetTarget(cid.distg) e4:SetOperation(cid.disop) c:RegisterEffect(e4) end --filters function cid.filter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x5477) end function cid.disfilter(c) return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) end --protection function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,0,1,1,nil) if #g>0 then if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e:GetHandler():RegisterFlagEffect(id+100,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id+100,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end g:KeepAlive() e:SetLabelObject(g) end end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) end end --disable function cid.discon(e,tp,eg,ep,ev,re,r,rp) local tid,tid2=e:GetHandler():GetFlagEffectLabel(id),e:GetHandler():GetFlagEffectLabel(id+100) return tid and tid2 and tid~=Duel.GetTurnCount() and Duel.GetTurnPlayer()==tp end function cid.distg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetLabelObject():GetLabelObject() if chk==0 then return tc and #tc>0 and tc:IsExists(cid.disfilter,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0) end function cid.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject():GetLabelObject() if tc and #tc>0 then for i in aux.Next(tc) do Duel.NegateRelatedChain(i,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) i:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) i:RegisterEffect(e2) end end end