--Arcarum II - LA PAPESSA --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) end --filters function cid.filter(c) return c:IsFaceup() and c:IsSetCard(0x5477) and c:IsType(TYPE_MONSTER) and c:GetLevel()>=6 end function cid.thfilter(c,typ) return c:IsType(typ) and c:IsAbleToHand() end --Activate function cid.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_MZONE,0,1,nil) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end end function cid.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then if Duel.Destroy(eg,REASON_EFFECT)~=0 then local typ=eg:GetFirst():GetType()&(TYPE_SPELL+TYPE_TRAP+TYPE_MONSTER) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetLabel(typ) e1:SetCondition(cid.thcon) e1:SetOperation(cid.thop) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE,2,Duel.GetTurnCount()) else e1:SetReset(RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE,1,0) end Duel.RegisterEffect(e1,tp) end end end function cid.thcon(e,tp,eg,ep,ev,re,r,rp) local tid=e:GetHandler():GetFlagEffectLabel(id) return Duel.IsExistingMatchingCard(cid.thfilter,tp,LOCATION_DECK,0,1,nil,e:GetLabel()) and tid and tid~=Duel.GetTurnCount() and Duel.GetTurnPlayer()==tp end function cid.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cid.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end