--Arcarum X - LA RUOTA DELLA FORTUNA --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON+CATEGORY_COIN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(cid.condition) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetCondition(cid.drawcon) e2:SetTarget(cid.drawtg) e2:SetOperation(cid.drawop) c:RegisterEffect(e2) end cid.toss_coin=true --filters function cid.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x5477) and c:IsType(TYPE_MONSTER) end function cid.spfilter(c,e,tp) return c:IsSetCard(0x5477) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Activate function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_MZONE,0,1,nil) end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+(RESETS_STANDARD-RESET_TOGRAVE-RESET_LEAVE)+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,1,0) end end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local res=Duel.TossCoin(tp,1) if res==1 then Duel.Draw(tp,2,REASON_EFFECT) else if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cid.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end --draw function cid.drawcon(e,tp,eg,ep,ev,re,r,rp) local tid=e:GetHandler():GetFlagEffectLabel(id) return tid and tid~=Duel.GetTurnCount() and Duel.GetTurnPlayer()==tp end function cid.drawtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function cid.drawop(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(1-tp,1,REASON_EFFECT) end