--Thousand Blades of Star Regalia function c97569834.initial_effect(c) c:SetUniqueOnField(1,0,97569834) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c97569834.target) e1:SetOperation(c97569834.operation) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c97569834.eqlimit) c:RegisterEffect(e2) --Atk Def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(1000) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --damage double local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetRange(LOCATION_SZONE) e5:SetCode(EVENT_PRE_BATTLE_DAMAGE) e5:SetCondition(c97569834.damcon) e5:SetOperation(c97569834.damop) c:RegisterEffect(e5) --chain atk local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(97569834,0)) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetRange(LOCATION_SZONE) e6:SetCode(EVENT_BATTLED) e6:SetCondition(c97569834.atcon) e6:SetOperation(c97569834.atop) c:RegisterEffect(e6) --tohand local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(97569834,0)) e7:SetCategory(CATEGORY_TOHAND) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e7:SetCode(EVENT_TO_GRAVE) e7:SetProperty(EFFECT_FLAG_DELAY) e7:SetCountLimit(1,97569834) e7:SetCondition(c97569834.thcon) e7:SetCost(c97569834.thcost) e7:SetTarget(c97569834.thtg) e7:SetOperation(c97569834.thop) c:RegisterEffect(e7) --act in hand local e8=Effect.CreateEffect(c) e8:SetCategory(CATEGORY_EQUIP) e8:SetType(EFFECT_TYPE_ACTIVATE+EFFECT_TYPE_QUICK_O) e8:SetCode(EVENT_FREE_CHAIN) e8:SetProperty(EFFECT_FLAG_CARD_TARGET) e8:SetCondition(c97569834.condition) e8:SetTarget(c97569834.target) e8:SetOperation(c97569834.operation) c:RegisterEffect(e8) end function c97569834.eqlimit(e,c) return c:IsSetCard(0xd0a1) end function c97569834.filter(c) return c:IsFaceup() and c:IsSetCard(0xd0a1) end function c97569834.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c97569834.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97569834.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c97569834.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c97569834.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c97569834.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:GetFirst()==e:GetHandler():GetEquipTarget() and ep~=tp and eg:GetFirst():GetBattleTarget()~=nil end function c97569834.damop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev*2) end function c97569834.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler():GetEquipTarget() local bc=c:GetBattleTarget() return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsChainAttackable() end function c97569834.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=e:GetHandler():GetEquipTarget() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e1) end function c97569834.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c97569834.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,800) end Duel.PayLPCost(tp,800) end function c97569834.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c97569834.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function c97569834.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPlayerAffectedByEffect(tp,97569819) end