--スパークガン function c97362768.initial_effect(c) aux.AddCodeList(c,20721928) aux.AddSetNameMonsterList(c,0x3008) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c97362768.target) e1:SetOperation(c97362768.operation) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c97362768.eqlimit) c:RegisterEffect(e2) --pos local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(97362768,0)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCost(c97362768.poscost) e3:SetTarget(c97362768.postg) e3:SetOperation(c97362768.posop) c:RegisterEffect(e3) --self destroy local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_CHAIN_SOLVED) e4:SetRange(LOCATION_SZONE) e4:SetOperation(c97362768.sdesop) c:RegisterEffect(e4) end function c97362768.eqlimit(e,c) return c:IsCode(20721928) end function c97362768.filter(c) return c:IsFaceup() and c:IsCode(20721928) end function c97362768.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c97362768.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97362768.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c97362768.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c97362768.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c97362768.poscost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetHandler():RegisterFlagEffect(97362768,RESET_EVENT+RESETS_STANDARD,0,0) end function c97362768.posfilter(c) return c:IsFaceup() and c:IsCanChangePosition() end function c97362768.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c97362768.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97362768.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,c97362768.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c97362768.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end function c97362768.sdesop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(97362768)==3 then Duel.Destroy(e:GetHandler(),REASON_RULE) end end