--Sunseekers Treasure function c96770224.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,96770224+EFFECT_COUNT_CODE_OATH) e1:SetCost(c96770224.cost) e1:SetTarget(c96770224.target) e1:SetOperation(c96770224.activate) c:RegisterEffect(e1) end function c96770224.filter(c) return c:IsSetCard(0xff7) and c:IsDiscardable() end function c96770224.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c96770224.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,c96770224.filter,1,1,REASON_COST+REASON_DISCARD,nil) end function c96770224.thfilter(c) return c:IsSetCard(0xff7) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c96770224.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(c96770224.thfilter,tp,LOCATION_DECK,0,nil) return g:GetClassCount(Card.GetCode)>=2 end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function c96770224.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c96770224.thfilter,tp,LOCATION_DECK,0,nil) if g:GetClassCount(Card.GetCode)>=2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=g:Select(tp,1,1,nil) g1:Merge(g2) Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g1) end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(c96770224.splimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c96770224.splimit(e,c) return not c:IsSetCard(0xff7) end