--Sunseeker Dragon function c96770221.initial_effect(c) --link summon aux.AddLinkProcedure(c,c96770221.linkfilter,2) c:EnableReviveLimit() --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c96770221.regcon) e1:SetOperation(c96770221.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(c96770221.splimit) c:RegisterEffect(e2) --pop and search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(96770221,0)) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,96770321) e3:SetCondition(c96770221.descon) e3:SetTarget(c96770221.destg) e3:SetOperation(c96770221.desop) c:RegisterEffect(e3) --multi attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EXTRA_ATTACK) e4:SetValue(1) c:RegisterEffect(e4) --spsummon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(96770221,2)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_TO_GRAVE) e6:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e6:SetCountLimit(1,96770221) e6:SetCondition(c96770221.spcon) e6:SetTarget(c96770221.sptg) e6:SetOperation(c96770221.spop) c:RegisterEffect(e6) if not c96770221.global_check then c96770221.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(c96770221.checkop) Duel.RegisterEffect(ge1,0) end end function c96770221.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local p1=false local p2=false while tc do if not tc:IsSetCard(0xff7) then if tc:GetSummonPlayer()==0 then p1=true else p2=true end end tc=eg:GetNext() end if p1 then Duel.RegisterFlagEffect(0,96770220,RESET_PHASE+PHASE_END,0,1) end if p2 then Duel.RegisterFlagEffect(1,96770220,RESET_PHASE+PHASE_END,0,1) end end function c96770221.linkfilter(c) return Duel.GetFlagEffect(c:GetControler(),96770220)==0 and c:IsSetCard(0xff7) end function c96770221.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c96770221.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(c96770221.sumlimit) Duel.RegisterEffect(e1,tp) end function c96770221.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(0xff7) end function c96770221.splimit(e,se,sp,st,spos,tgp) return bit.band(st,SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK or Duel.GetFlagEffect(tgp,96770221)==0 end function c96770221.desfilter(c) return c:IsFaceup() end function c96770221.thfilter(c) return c:IsSetCard(0xff7) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c96770221.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c96770221.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(c96770221.desfilter,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(c96770221.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c96770221.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function c96770221.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c96770221.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end function c96770221.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_LINK) end function c96770221.spfilter(c,e,tp) return c:IsSetCard(0xff7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c96770221.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c96770221.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c96770221.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c96770221.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c96770221.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end