--Sunseeker Magician function c96770220.initial_effect(c) --link summon aux.AddLinkProcedure(c,c96770220.linkfilter,2,2) c:EnableReviveLimit() --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c96770220.regcon) e1:SetOperation(c96770220.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(c96770220.splimit) c:RegisterEffect(e2) --atk/def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xff7)) e3:SetValue(500) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --battle indestructable local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(c96770220.indtg) e5:SetValue(1) c:RegisterEffect(e5) --spsummon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(96770220,2)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_TO_GRAVE) e6:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e6:SetCountLimit(1,96770220) e6:SetCondition(c96770220.spcon) e6:SetTarget(c96770220.sptg) e6:SetOperation(c96770220.spop) c:RegisterEffect(e6) if not c96770220.global_check then c96770220.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(c96770220.checkop) Duel.RegisterEffect(ge1,0) end end function c96770220.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local p1=false local p2=false while tc do if not tc:IsSetCard(0xff7) then if tc:GetSummonPlayer()==0 then p1=true else p2=true end end tc=eg:GetNext() end if p1 then Duel.RegisterFlagEffect(0,96770220,RESET_PHASE+PHASE_END,0,1) end if p2 then Duel.RegisterFlagEffect(1,96770220,RESET_PHASE+PHASE_END,0,1) end end function c96770220.linkfilter(c) return Duel.GetFlagEffect(c:GetControler(),96770220)==0 and c:IsSetCard(0xff7) end function c96770220.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c96770220.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(c96770220.sumlimit) Duel.RegisterEffect(e1,tp) end function c96770220.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(0xff7) end function c96770220.splimit(e,se,sp,st,spos,tgp) return bit.band(st,SUMMON_TYPE_LINK)~=SUMMON_TYPE_LINK or Duel.GetFlagEffect(tgp,96770220)==0 end function c96770220.indtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) and c:IsSetCard(0xff7) end function c96770220.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetPreviousLocation()==LOCATION_MZONE and c:IsSummonType(SUMMON_TYPE_LINK) end function c96770220.spfilter(c,e,tp) return c:IsSetCard(0xff7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c96770220.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c96770220.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c96770220.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c96770220.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c96770220.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end