--Sunseeker Protector function c96770213.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(96770213,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(c96770213.ntcon) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SUMMON_COST) e2:SetOperation(c96770213.atkop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(96770213,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_HAND) e3:SetCondition(c96770213.condition) e3:SetTarget(c96770213.target) e3:SetOperation(c96770213.operation) c:RegisterEffect(e3) --battle indestructable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) c:RegisterEffect(e4) --shuffle shit local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(96770213,2)) e5:SetCategory(CATEGORY_TODECK) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_SUMMON_SUCCESS) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e5:SetCondition(c96770213.tdcon) e5:SetTarget(c96770213.tdtg) e5:SetOperation(c96770213.tdop) c:RegisterEffect(e5) end function c96770213.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function c96770213.atkcon(e) return e:GetHandler():GetMaterialCount()==0 end function c96770213.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c96770213.atkcon) e1:SetValue(1600) e1:SetReset(RESET_EVENT+0xff0000) c:RegisterEffect(e1) end function c96770213.condition(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:GetControler()~=tp and Duel.GetAttackTarget()==nil end function c96770213.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c96770213.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local a=Duel.GetAttacker() if a:IsAttackable() and not a:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_DAMAGE) c:RegisterEffect(e1) Duel.CalculateDamage(a,c) end end end function c96770213.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) end function c96770213.tdfilter(c) return c:IsSetCard(0xff7) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c96770213.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c96770213.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c96770213.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c96770213.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function c96770213.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end end