--Skyburner under attack, SCRAMBLE! --Commissioned by: Leon Duvall --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --alternative activation local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_QP_ACT_IN_NTPHAND) e2:SetCondition(cid.handcon) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetRange(LOCATION_GRAVE) e3:SetCondition(cid.actcon) e3:SetTarget(cid.acttarget) c:RegisterEffect(e3) --custom activity counters Duel.AddCustomActivityCounter(id,ACTIVITY_SUMMON,cid.counterfilter) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,cid.counterfilter) Duel.AddCustomActivityCounter(id,ACTIVITY_FLIPSUMMON,cid.counterfilter) end --generic filters function cid.counterfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_MACHINE) end --ALTERNATIVE ACTIVATION function cid.handcon(e) return Duel.GetFieldGroup(e:GetHandlerPlayer(),LOCATION_MZONE,0):FilterCount(Card.IsType,nil,TYPE_MONSTER)==0 end --------- function cid.plcfilter(c,tp) return c:IsPreviousSetCard(0xf41) and c:GetPreviousControler()==tp and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) end function cid.actcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cid.plcfilter,1,nil,tp) end function cid.acttarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND+LOCATION_GRAVE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) e:GetHandler():RegisterEffect(e1,true) end --ACTIVATE --filters function cid.filter(c,e,tp) return c:IsSetCard(0xf41) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsAttribute(ATTRIBUTE_WIND) and not c:IsRace(RACE_MACHINE) end --------- function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SUMMON)==0 and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 and Duel.GetCustomActivityCount(id,tp,ACTIVITY_FLIPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(cid.sumlimit) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e3,tp) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND+LOCATION_GRAVE) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local fid=c:GetFieldID() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cid.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(tc) e1:SetCondition(cid.rmcon) e1:SetOperation(cid.rmop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function cid.rmcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetFlagEffectLabel(id)==e:GetLabel() and tc:IsAbleToHand() end function cid.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoHand(tc,nil,REASON_EFFECT) end