--Duston Dustoff local cid,id=GetID() function cid.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --draw local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_GRAVE) e4:SetCost(aux.bfgcost) e4:SetTarget(cid.drtg) e4:SetOperation(cid.drop) c:RegisterEffect(e4) end function cid.filter(c) return c:IsSetCard(0x80) and c:IsAbleToDeck() and not c:IsPublic() end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,cid.filter,p,LOCATION_HAND,0,1,63,nil) if g:GetCount()>0 then Duel.ConfirmCards(1-p,g) local ct=Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,ct,REASON_EFFECT) end end function cid.tdfilter(c) return c:IsSetCard(0x80) and c:IsAbleToDeck() end function cid.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(cid.tdfilter,tp,LOCATION_GRAVE,0,3,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,cid.tdfilter,tp,LOCATION_GRAVE,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function cid.drop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if tg:GetCount()<=0 then return end Duel.SendtoDeck(tg,nil,0,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end