--RUM-アージェント・カオス・フォース --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" function c94220427.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c94220427.target) e1:SetOperation(c94220427.activate) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(94220427,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,94220427+EFFECT_COUNT_CODE_DUEL) e2:SetCondition(c94220427.thcon) e2:SetTarget(c94220427.thtg) e2:SetOperation(c94220427.thop) c:RegisterEffect(e2) end function c94220427.filter1(c,e,tp) local rk=c:GetRank() return rk>4 and c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(c94220427.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetCode()) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function c94220427.filter2(c,e,tp,mc,rk,code) if c.rum_limit and not c.rum_limit(mc,e,tp,c) then return false end return c:IsRank(rk) and c:IsSetCard(0x1048,0x1073) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c94220427.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c94220427.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c94220427.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c94220427.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c94220427.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c94220427.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetCode()) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end function c94220427.cfilter(c,tp) return c:IsFaceup() and c:IsRankAbove(5) and c:IsControler(tp) end function c94220427.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c94220427.cfilter,1,nil,tp) end function c94220427.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c94220427.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end