--Lifichor Elder, Demonseed local cid,id=GetID() function cid.initial_effect(c) --bigbang aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,cid.mfilter1,1,1,cid.mfilter2,1,1) c:EnableReviveLimit() --avoid damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) --Double ATK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_START) e3:SetCondition(cid.atkcon) e3:SetOperation(cid.atkop) c:RegisterEffect(e3) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(cid.damcon) e2:SetTarget(cid.damtg) e2:SetOperation(cid.damop) c:RegisterEffect(e2) end function cid.mfilter1(c) return c:IsSetCard(0x1da2) and aux.FilterEqualFunction(Card.GetVibe,1) end function cid.mfilter2(c) return c:IsSetCard(0x1da2) and aux.FilterEqualFunction(Card.GetVibe,-1) end function cid.atkcon(e) return e:GetHandler():IsRelateToBattle() end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(c:GetAttack()*2)) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) c:RegisterEffect(e1) end end function cid.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function cid.damfilter(c) return c:IsFaceup() and c:IsSetCard(0xda2) and c:GetAttackAnnouncedCount()==0 and c:GetAttack()>0 end function cid.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cid.damfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.damfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,cid.damfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack()) end function cid.damop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Damage(1-tp,tc:GetAttack(),REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end