--沈黙の邪悪霊 function c93599951.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c93599951.condition) e1:SetTarget(c93599951.target) e1:SetOperation(c93599951.activate) c:RegisterEffect(e1) end function c93599951.condition(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() end function c93599951.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local a=Duel.GetAttacker() if chk==0 then return a and a:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,a) end Duel.SetTargetCard(a) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,a) e:SetLabelObject(g:GetFirst()) end function c93599951.activate(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if Duel.NegateAttack() and tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsDefensePos() then Duel.ChangePosition(tc,POS_FACEUP_ATTACK) end if tc:IsAttackable() and not tc:IsImmuneToEffect(e) then Duel.HintSelection(Group.FromCards(tc)) Duel.ChangeAttacker(tc) end end end