--応身の機械天使 function c91946859.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(c91946859.indfilter) e2:SetValue(1) c:RegisterEffect(e2) --ritual summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_SZONE) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_DAMAGE) e3:SetCountLimit(1,91946859) e3:SetCondition(c91946859.spcondition) e3:SetCost(c91946859.spcost) e3:SetTarget(c91946859.sptg) e3:SetOperation(c91946859.spop) c:RegisterEffect(e3) end function c91946859.indfilter(e,c) return c:GetType()&0x81==0x81 and c:IsSetCard(0x2093) end function c91946859.spcondition(e,tp,eg,ep,ev,re,r,rp) return ep==tp and (bit.band(r,REASON_BATTLE)~=0 or (bit.band(r,REASON_EFFECT)~=0 and rp==1-tp)) end function c91946859.cfilter(c,e,tp) return c:GetType()&0x81==0x81 and c:IsSetCard(0x2093) and Duel.IsExistingMatchingCard(c91946859.spfilter,tp,LOCATION_HAND,0,1,c,e,tp) and Duel.GetMZoneCount(tp,c)>0 end function c91946859.spfilter(c,e,tp) return c:GetType()&0x81==0x81 and c:IsSetCard(0x2093) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false) end function c91946859.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupEx(tp,c91946859.cfilter,1,REASON_COST,true,nil,e,tp) end local g=Duel.SelectReleaseGroupEx(tp,c91946859.cfilter,1,1,REASON_COST,true,nil,e,tp) Duel.Release(g,REASON_COST) end function c91946859.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c91946859.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND) end function c91946859.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c91946859.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then tc:SetMaterial(nil) if Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end end