--Lich-Lord's Underling Nao'zlif local cid,id=GetID() function cid.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_ZOMBIE),2,2) --change code local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(91630827) c:RegisterEffect(e1) --Search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetTarget(cid.thtg) e2:SetOperation(cid.thop) c:RegisterEffect(e2) --atk/def up local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_MZONE) e3:SetCondition(cid.atkcon) e3:SetOperation(cid.atkop) c:RegisterEffect(e3) --destroy replace local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetRange(LOCATION_GRAVE) e4:SetTarget(cid.reptg) e4:SetValue(cid.repval) e4:SetOperation(cid.repop) c:RegisterEffect(e4) end function cid.thfilter(c) return c:IsSetCard(0x2e7) and c:IsAbleToHand() end function cid.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cid.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function cid.cfilter(c) return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsRace(RACE_ZOMBIE) end function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cid.cfilter,1,nil,tp) end function cid.atkfilter(c) return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local g=Duel.GetMatchingGroup(cid.atkfilter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(200) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(200) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) tc=g:GetNext() end end function cid.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x2e7) and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE) end function cid.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(cid.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function cid.repval(e,c) return cid.repfilter(c,e:GetHandlerPlayer()) end function cid.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end