--Within Prediction! --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) c:RegisterEffect(e1) end --filters function cid.filter(c,code,tp) return c:IsFaceup() and c:IsCode(code) and c:GetSummonPlayer()~=tp end --ACTIVATE function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()==PHASE_STANDBY and not Duel.CheckPhaseActivity() end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac=Duel.AnnounceCard(tp) Duel.Hint(HINT_CARD,1-tp,ac) --negate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_CHAIN_SOLVING) e0:SetOperation(cid.negop) e0:SetLabel(ac) e0:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e0,tp) --remove local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(cid.rmop) e1:SetLabel(ac) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) Duel.RegisterEffect(e3,tp) if c:IsRelateToEffect(e) then Duel.BreakEffect() c:CancelToGrave() if c:IsAbleToDeck() then Duel.SendtoDeck(c,nil,2,REASON_EFFECT) else c:CancelToGrave(false) end end end function cid.negop(e,tp,eg,ep,ev,re,r,rp) if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel()) then Duel.Hint(HINT_CARD,1-tp,ac) Duel.NegateEffect(ev) end end function cid.rmop(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(cid.filter,nil,e:GetLabel(),tp) if g:GetCount()>0 then Duel.Hint(HINT_CARD,1-tp,ac) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end