--Scettro di Rubino Spektrale --Scripted by: XGlitchy30 local s,id = GetID() function s.initial_effect(c) --cannot link material local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e0:SetValue(1) c:RegisterEffect(e0) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCountLimit(1,id) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCost(s.sharedcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --tograve local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,id+100) e4:SetCost(s.sharedcost) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) if not s.global_check then s.global_check=true local g1=Effect.CreateEffect(c) g1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) g1:SetCode(EVENT_SUMMON_SUCCESS) g1:SetOperation(s.regop) Duel.RegisterEffect(g1,0) local g2=g1:Clone() g2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(g2,0) local g3=g1:Clone() g3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) Duel.RegisterEffect(g3,0) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() for p=0,1 do if eg:IsExists(s.counterfilter,1,c,p) then Duel.RegisterFlagEffect(p,id,RESET_PHASE+PHASE_END,0,1) end end end function s.counterfilter(c,p) return not c:IsAttribute(ATTRIBUTE_DARK) and c:GetSummonPlayer()==p end function s.sharedcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)<=0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.sumlimit) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(e:GetHandler()) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e4:SetDescription(aux.Stringid(id,4)) e4:SetReset(RESET_PHASE+PHASE_END) e4:SetTargetRange(1,0) Duel.RegisterEffect(e4,tp) end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsAttribute(ATTRIBUTE_DARK) end function s.spfilter(c,e,tp) return c:IsSetCard(0x27a) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,c) end function s.tgfilter(c) return c:IsSetCard(0x27a) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGrave() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if g1:GetCount()>0 then Duel.SendtoGrave(g1,REASON_EFFECT) end end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD) end function s.locchk(c) return c:IsFaceup() and c:IsLocation(LOCATION_REMOVED+LOCATION_EXTRA) or c:IsLocation(LOCATION_GRAVE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) if Duel.Destroy(g,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup():Filter(s.locchk,nil):Filter(Card.IsFaceup,nil) for oc in aux.Next(og) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(oc:GetLocation()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) oc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_ACTIVATE) oc:RegisterEffect(e2) end end end end