--ポワレティス・ド・ヌーベルズ local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() --spsummon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --be target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_BECOME_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id+o) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetCondition(aux.TRUE) c:RegisterEffect(e3) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)>0 end function s.relfilter1(c,tp) return c:IsSetCard(0x196) and c:IsFaceup() and c:IsReleasableByEffect() and Duel.IsExistingMatchingCard(s.relfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,tp,c) end function s.relfilter2(c,tp,ec) return c:IsReleasableByEffect() and c:IsAttackPos() and Duel.GetMZoneCount(tp,Group.FromCards(c,ec))>0 end function s.spfilter(c,e,tp) return c:IsSetCard(0x196) and c:IsLevel(4,5) and c:GetType()&0x81==0x81 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.relfilter1,tp,LOCATION_MZONE,0,1,nil,tp) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectMatchingCard(tp,s.relfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp) local tc1=g:GetFirst() if not tc1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc2=Duel.SelectMatchingCard(tp,s.relfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,tc1,tp,tc1):GetFirst() g:AddCard(tc2) if Duel.Release(g,REASON_EFFECT)~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) end end