--Nightknight Cygnus local m=88888804 local cm=c88888804 function cm.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,m) e1:SetCondition(cm.spcon) e1:SetTarget(cm.sptg) e1:SetOperation(cm.spop) c:RegisterEffect(e1) local e0=e1:Clone() e0:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e0) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(cm.regop) c:RegisterEffect(e2) end function cm.spfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsSetCard(0xff9a) end function cm.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cm.spfilter,1,nil,tp) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end -------------------- --GRAVEYARD EFFECT-- -------------------- function cm.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsLocation(LOCATION_GRAVE) then local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,m) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCondition(cm.tgcon) e1:SetCost(cm.thcost) e1:SetTarget(cm.thtg2) e1:SetOperation(cm.thop2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,1) c:RegisterEffect(e1) end end function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function cm.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function cm.thop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end end