--Magium Abysslord Alaman local m=888821 local cm=_G["c"..m] function cm.initial_effect(c) c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xffc),2,2) --atk up local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_IMMUNE_EFFECT) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetValue(cm.efilter) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetValue(cm.atkval) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,888121) e2:SetCondition(cm.ccon) e2:SetTarget(cm.target) e2:SetOperation(cm.operation) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(24010609,1)) e3:SetCategory(CATEGORY_LEAVE_GRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(cm.settg) e3:SetOperation(cm.setop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAINING) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetRange(LOCATION_MZONE) e4:SetOperation(cm.regop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_CHAIN_NEGATED) e5:SetOperation(cm.regop2) c:RegisterEffect(e5) end function cm.efilter(e,te) return te:GetOwner()~=e:GetOwner() and te:IsActiveType(TYPE_SPELL) end function cm.atkval(e) return Duel.GetMatchingGroupCount(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil,0xffc)*100 end function cm.thfilter(c,tp) return c:IsSetCard(0xffc) and c:IsType(TYPE_SPELL) end function cm.filter2(c) return c:IsCode(88810101) and c:IsAbleToGrave() end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,cm.filter2,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function cm.ccon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function cm.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if re:GetHandler():IsSetCard(0xffc) and re:IsActiveType(TYPE_SPELL) and rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) then local flag=c:GetFlagEffectLabel(m) if flag then c:SetFlagEffectLabel(m,flag+1) else c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,1) end end end function cm.regop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if re:GetHandler():IsSetCard(0xffc) and re:IsActiveType(TYPE_SPELL) and rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) then local flag=c:GetFlagEffectLabel(m) if flag and flag>0 then c:SetFlagEffectLabel(m,flag-1) end end end function cm.setfilter(c) return c:IsSetCard(0xffc) and c:IsType(TYPE_SPELL) end function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function cm.gselect(g,ft) local fc=g:FilterCount(Card.IsType,nil,TYPE_FIELD) return fc<=1 and aux.dncheck(g) and #g-fc<=ft end function cm.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,nil) local ct=e:GetHandler():GetFlagEffect(m) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if #g==0 or ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tg=g:SelectSubGroup(tp,cm.gselect,false,1,math.min(1,ft+1),ft) if Duel.SSet(tp,tg)==0 then return end local tc=tg:GetFirst() end