--Magium Torment local m=888807 local cm=_G["c"..m] function cm.initial_effect(c) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1,888107) e2:SetCost(cm.sscos) e2:SetOperation(cm.atop) c:RegisterEffect(e2) local e1=e2:Clone() e1:SetDescription(aux.Stringid(m,1)) e1:SetCost(cm.sscos2) e1:SetCountLimit(1,888307) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND) e3:SetDescription(aux.Stringid(m,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,m) e3:SetCost(cm.thcost) e3:SetTarget(cm.thtg) e3:SetOperation(cm.thop) c:RegisterEffect(e3) end function cm.thfilter(c) return c:IsCode(88810101) and c:IsAbleToDeckAsCost() end function cm.thfilter2(c) return c:IsSetCard(0xffc) and c:IsReleasable() end function cm.sscos2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,cm.thfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.Release(g,nil,1,REASON_COST) end function cm.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1) end function cm.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetOverlayCount()>0 and ep~=tp and c:GetFlagEffect(m)~=0 end function cm.sscos(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,1,REASON_COST) end function cm.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetOperation(cm.regop) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetCondition(cm.atkcon) e2:SetOperation(cm.atkop) Duel.RegisterEffect(e2,tp) end function cm.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,m,RESET_EVENT+RESET_CHAIN,0,1) end function cm.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetFlagEffect(tp,m) end function cm.atkop(e,tp,eg,ep,ev,re,r,rp) local totalatk=0 local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local a1=tc:GetAttack() local ATK=Effect.CreateEffect(e:GetHandler()) ATK:SetType(EFFECT_TYPE_SINGLE) ATK:SetCode(EFFECT_UPDATE_ATTACK) ATK:SetValue(-100) ATK:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(ATK) local a2=tc:GetAttack() if a1>a2 then totalatk=totalatk+a1-a2 end tc=g:GetNext() end if totalatk>0 then local lp=math.floor(totalatk/2) Duel.Recover(tp,lp,REASON_EFFECT) end end function cm.thfilter(c) return c:IsCode(88810101) and c:IsAbleToDeckAsCost() end function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,1,REASON_COST) end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end