--Abyssal Goldshard function c888800.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,888100) e1:SetTarget(c888800.target) e1:SetOperation(c888800.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(888202,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_PREDRAW) e2:SetCountLimit(1,888200) e2:SetCost(c888800.thco) e2:SetOperation(c888800.operation) c:RegisterEffect(e2) end function c888800.filter(c) return c:IsCode(88810101) and c:IsAbleToGrave() end function c888800.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c888800.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c888800.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c888800.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function c888800.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(c888800.spop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c888800.filter2(c,e,tp,id) return c:IsSetCard(0xffc) and c:GetTurnID()==id and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c888800.thco(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end function c888800.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local tg=Duel.GetMatchingGroup(c888800.filter2,tp,LOCATION_GRAVE,0,nil,e,tp,Duel.GetTurnCount()) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if ft>=2 then ft=2 local g=nil if tg:GetCount()>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) g=tg:Select(tp,ft,ft,nil) else g=tg end if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end