--created by Dragonecro, coded by Lyris local cid,id=GetID() function cid.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcCodeFunRep(c,id-3,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),1,63,false,false) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(cid.splimit) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(cid.sucop) c:RegisterEffect(e3) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id*10) e2:SetRange(LOCATION_MZONE) e2:SetCost(cid.cost) e2:SetTarget(cid.target) e2:SetOperation(cid.operation) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_ATTACK_ALL) e3:SetValue(1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_PIERCE) e4:SetCondition(function(e) return e:GetHandler():GetMaterialCount()>=3 and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) end) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetCountLimit(1,id*10+1) e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetCondition(function(e) return e:GetHandler():IsReason(REASON_DESTROY) end) e5:SetTarget(cid.tg) e5:SetOperation(cid.op) c:RegisterEffect(e5) end function cid.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION end function cid.sucop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c:GetMaterialCount()*500) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) and not e:GetHandler():IsDirectAttacked() end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) local atk=g:GetFirst():GetTextAttack() if atk<0 then atk=0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then local atk=tc:GetTextAttack() if atk<0 then atk=0 end if Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end function cid.filter(c,e,tp) return c:IsCode(id-3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.filter,tp,0x13,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x13) end function cid.op(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end