--Invocyte Charge local m=888133 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetCost(cm.cost) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(cm.cost2) e2:SetTarget(cm.tg) e2:SetOperation(cm.op) c:RegisterEffect(e2) end function cm.cfilter(c) return c:IsAbleToRemoveAsCost() and c:IsSetCard(0xff8) and c:IsType(TYPE_MONSTER) end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,e:GetHandler()) if g:GetCount()>0 then Duel.Release(g,REASON_COST) end end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) end function cm.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(g,REASON_EFFECT) end function cm.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function cm.op(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.Draw(tp,1,REASON_EFFECT) if h1>0 then Duel.BreakEffect() end if h1>0 then Duel.ShuffleHand(tp) Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) end end