--Divine Blade's Castle function c88567311.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x1bc2)) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(88567311,0)) e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCountLimit(1) e4:SetTarget(c88567311.drtg) e4:SetOperation(c88567311.drop) c:RegisterEffect(e4) --act limit local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_CHAINING) e5:SetRange(LOCATION_FZONE) e5:SetOperation(c88567311.chainop) c:RegisterEffect(e5) end function c88567311.drfilter(c) return c:IsSetCard(0x1bc2) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c88567311.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(c88567311.drfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function c88567311.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,c88567311.drfilter,p,LOCATION_HAND,0,1,63,nil) if g:GetCount()>0 then Duel.ConfirmCards(1-p,g) local ct=Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,ct,REASON_EFFECT) end end function c88567311.chainop(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsSetCard(0x1bc2) and re:IsActiveType(TYPE_MONSTER) then Duel.SetChainLimit(c88567311.chainlm) end end function c88567311.chainlm(e,rp,tp) return tp==rp end