--Kitseki Sake --Script by XGlitchy30 function c88523907.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c88523907.condition) e1:SetTarget(c88523907.target) e1:SetOperation(c88523907.activate) c:RegisterEffect(e1) end --filters function c88523907.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x215a) end --Activate function c88523907.condition(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not Duel.IsExistingMatchingCard(c88523907.cfilter,tp,LOCATION_MZONE,0,2,nil) then return false end return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function c88523907.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and Duel.IsPlayerCanDiscardDeck(1-tp,2) then Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2) end end function c88523907.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.DiscardDeck(1-tp,2,REASON_EFFECT) end end