--Kitseki Training Ground --Script by XGlitchy30 function c88523890.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c88523890.acttg) e1:SetOperation(c88523890.activate) c:RegisterEffect(e1) --stats boost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x215a)) e2:SetValue(200) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --hand limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_HAND_LIMIT) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(0,1) e4:SetValue(c88523890.handlimit) c:RegisterEffect(e4) end --filters function c88523890.scfilter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x215a) and c:IsAbleToHand() end function c88523890.hlcheck(c) return c:IsSetCard(0x215a) and c:GetSequence()<5 end --values function c88523890.handlimit(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c88523890.hlcheck,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) local ct=g:GetCount() if ct>3 then ct=3 end return 6-ct end --Activate function c88523890.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c88523890.scfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c88523890.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c88523890.scfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end