--Kitseki Moruvena --Script by XGlitchy30 function c88523883.initial_effect(c) --deck destruction local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(88523883,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCategory(CATEGORY_DECKDES) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,88513883) e1:SetCondition(c88523883.deckcon) e1:SetTarget(c88523883.decktg) e1:SetOperation(c88523883.deckop) c:RegisterEffect(e1) end --deck destruction function c88523883.deckcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==1-tp end function c88523883.decktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) end function c88523883.deckop(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(1-tp,2,REASON_EFFECT) end