--粛声の竜賢聖サウラヴィス local s,id,o=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.sprcon) e1:SetOperation(s.sprop) c:RegisterEffect(e1) --SpecialSummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id+o) e2:SetCondition(s.con) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.sprfilter(c) return c:IsType(TYPE_SPELL) and c:IsAbleToDeckAsCost() end function s.gcheck(g) return g:IsExists(Card.IsType,1,nil,TYPE_RITUAL) end function s.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:CheckSubGroup(s.gcheck,2,2) end function s.sprop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2) Duel.SendtoDeck(sg,nil,2,REASON_COST) end function s.con(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHandAsCost() end Duel.SendtoHand(c,nil,REASON_COST) end function s.filter(c,e,tp) return c:IsRace(RACE_DRAGON+RACE_WARRIOR) and c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then local sc=g:GetFirst() if Duel.SpecialSummonStep(sc,0,tp,tp,false,true,POS_FACEUP) then sc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabel(Duel.GetTurnCount()) e1:SetLabelObject(sc) e1:SetCondition(s.tdcon) e1:SetOperation(s.tdop) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end Duel.SpecialSummonComplete() end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(id)~=0 end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end