--魔界大道具「ニゲ馬車」 function c86578200.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x10ec)) e2:SetValue(c86578200.indct) c:RegisterEffect(e2) --cannot be target local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(86578200,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetTarget(c86578200.tgtg) e3:SetOperation(c86578200.tgop) c:RegisterEffect(e3) --return local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(86578200,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCondition(c86578200.thcon) e4:SetTarget(c86578200.thtg) e4:SetOperation(c86578200.thop) c:RegisterEffect(e4) end function c86578200.indct(e,re,r,rp) if bit.band(r,REASON_BATTLE)~=0 then return 1 else return 0 end end function c86578200.filter(c) return c:IsFaceup() and c:IsSetCard(0x10ec) end function c86578200.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c86578200.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c86578200.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c86578200.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c86578200.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) tc:RegisterEffect(e1) end end function c86578200.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and Duel.IsExistingMatchingCard(c86578200.filter,tp,LOCATION_EXTRA,0,1,nil) end function c86578200.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function c86578200.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end