--RUM-デス・ダブル・フォース --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" function c86196216.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMING_DESTROY+TIMING_END_PHASE) e1:SetTarget(c86196216.target) e1:SetOperation(c86196216.activate) c:RegisterEffect(e1) if not c86196216.globle_check then c86196216.globle_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) ge1:SetCode(EVENT_TO_GRAVE) ge1:SetOperation(c86196216.checkop) Duel.RegisterEffect(ge1,0) end end function c86196216.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() while tc do if tc:IsSetCard(0xba) and tc:IsType(TYPE_XYZ) and tc:IsReason(REASON_DESTROY) and tc:IsReason(REASON_BATTLE) then tc:RegisterFlagEffect(86196216,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) end tc=eg:GetNext() end end function c86196216.filter1(c,e,tp) return c:IsSetCard(0xba) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:GetFlagEffect(86196216)~=0 and Duel.IsExistingMatchingCard(c86196216.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()*2) end function c86196216.filter2(c,e,tp,mc,rk) if c.rum_limit and not c.rum_limit(mc,e,tp,c) then return false end return c:IsRank(rk) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c86196216.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c86196216.filter1(chkc,e,tp) end if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_XMATERIAL) and Duel.IsExistingTarget(c86196216.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c86196216.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_EXTRA) end function c86196216.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c86196216.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()*2) local sc=g:GetFirst() if sc then Duel.BreakEffect() sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end