--ネフティスの繋ぎ手 function c8454126.initial_effect(c) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(8454126,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,8454126) e1:SetCondition(c8454126.spcon) e1:SetTarget(c8454126.sptg) e1:SetOperation(c8454126.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(8454126,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_RELEASE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,8454127) e2:SetCondition(c8454126.descon) e2:SetOperation(c8454126.desop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_DESTROYED) c:RegisterEffect(e3) end function c8454126.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) end function c8454126.spfilter(c,e,tp) return c:IsSetCard(0x11f) and c:IsType(TYPE_RITUAL) and not c:IsCode(8454126) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) end function c8454126.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c8454126.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function c8454126.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c8454126.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then tc:SetMaterial(nil) Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) tc:CompleteProcedure() end end function c8454126.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) and re:GetHandler():IsSetCard(0x11f) end function c8454126.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) if Duel.GetCurrentPhase()==PHASE_STANDBY then e1:SetLabel(Duel.GetTurnCount()) e1:SetReset(RESET_PHASE+PHASE_STANDBY,2) else e1:SetLabel(0) e1:SetReset(RESET_PHASE+PHASE_STANDBY) end e1:SetCondition(c8454126.descon2) e1:SetTarget(c8454126.destg2) e1:SetOperation(c8454126.desop2) Duel.RegisterEffect(e1,tp) end function c8454126.descon2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()~=e:GetLabel() end function c8454126.desfilter(c) return not (c:IsType(TYPE_RITUAL) and c:IsType(TYPE_MONSTER)) and c:IsSetCard(0x11f) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND+LOCATION_DECK)) end function c8454126.destg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c8454126.desfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_ONFIELD,0,1,nil) end end function c8454126.fselect(g) return g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)<=1 and g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=1 and g:FilterCount(Card.IsLocation,nil,LOCATION_ONFIELD)<=1 end function c8454126.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,8454126) local g=Duel.GetMatchingGroup(c8454126.desfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_ONFIELD,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=g:SelectSubGroup(tp,c8454126.fselect,false,1,3) Duel.Destroy(sg,REASON_EFFECT) end