--Seatector Commander --Keddy was here~ --senpai, too :pac: local cod,id=GetID() function cod.initial_effect(c) aux.EnableUnionAttribute(c,cod.eqlimit) --Equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(cod.eqtg) e1:SetOperation(cod.eqop) c:RegisterEffect(e1) --Unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(cod.sptg) e2:SetOperation(cod.spop) c:RegisterEffect(e2) --Remove Redirect local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e5:SetCode(EFFECT_TO_GRAVE_REDIRECT) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(0xff,0xff) e5:SetValue(LOCATION_REMOVED) e5:SetTarget(cod.rmtg) c:RegisterEffect(e5) --Equip local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,2)) e6:SetCategory(CATEGORY_EQUIP) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetRange(LOCATION_MZONE) e6:SetCountLimit(1) e6:SetTarget(cod.eqtg2) e6:SetOperation(cod.eqop2) c:RegisterEffect(e6) --Special Summon local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,5)) e7:SetCategory(CATEGORY_SPECIAL_SUMMON) e7:SetType(EFFECT_TYPE_IGNITION) e7:SetRange(LOCATION_HAND) e7:SetCost(cod.spcost) e7:SetTarget(cod.sptg2) e7:SetOperation(cod.spop) c:RegisterEffect(e7) end --Equip function cod.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and ct2==0 end function cod.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cod.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cod.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,cod.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cod.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not cod.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end --Special Summon function cod.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cod.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end --Replace Value function cod.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end --Equip Limit function cod.eqlimit(e,c) return (c:IsAttribute(ATTRIBUTE_WATER) or e:GetHandler():GetEquipTarget()==c) end --Remove Target function cod.rmtg(e,c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end --Equip function cod.ecfilter1(c,tp,tc) return c:IsMonster() and c:IsSetCard(0x33F) and aux.CheckUnionEquip(c,tc) and c:CheckUnionTarget(tc) and c:CheckUniqueOnField(tp) and not c:IsForbidden() end function cod.mfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x33F) and Duel.IsExistingMatchingCard(cod.ecfilter1,tp,LOCATION_DECK,0,1,nil,tp,c) end function cod.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cod.mfilter(chkc,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cod.mfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,cod.mfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK) end function cod.eqop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local eqg=Duel.GetMatchingGroup(cod.ecfilter1,tp,LOCATION_DECK,0,nil,tp,tc) if tc and tc:IsRelateToEffect(e) and cod.mfilter(tc,tp) and eqg:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local eqc=eqg:Select(tp,1,1,nil):GetFirst() if not eqc then return end if eqc and aux.CheckUnionEquip(eqc,tc) and Duel.Equip(tp,eqc,tc) then aux.SetUnionState(eqc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_SZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_EVENT+RESETS_STANDARD) eqc:RegisterEffect(e1) end end end --Special Summon function cod.cfilter2(c) return c:IsSetCard(0x33F) and c:IsDestructable() and c:GetEquipTarget() end function cod.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cod.cfilter2,tp,LOCATION_SZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,cod.cfilter2,tp,LOCATION_SZONE,0,2,2,nil) Duel.Destroy(g,REASON_COST) end function cod.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end