--Seatector Soldier --Keddy was here~ local cod,id=GetID() function cod.initial_effect(c) aux.EnableUnionAttribute(c,cod.eqlimit) --Equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(cod.eqtg) e1:SetOperation(cod.eqop) c:RegisterEffect(e1) --Unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(cod.sptg) e2:SetOperation(cod.spop) c:RegisterEffect(e2) --Cannot Banish local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP) e5:SetCode(EFFECT_CANNOT_REMOVE) c:RegisterEffect(e5) --Special Summon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,2)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetProperty(EFFECT_FLAG_DELAY) e6:SetCode(EVENT_SUMMON_SUCCESS) e6:SetRange(LOCATION_HAND) e6:SetCountLimit(1,id) e6:SetCost(cod.spcost) e6:SetCondition(cod.spcon) e6:SetTarget(cod.sptg2) e6:SetOperation(cod.spop2) c:RegisterEffect(e6) local e7=e6:Clone() e7:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e7) end --Equip function cod.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and ct2==0 end function cod.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cod.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cod.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,cod.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cod.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not cod.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end --Special Summon function cod.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(id,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function cod.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end --Replace Value function cod.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end --Equip Limit function cod.eqlimit(e,c) return (c:IsAttribute(ATTRIBUTE_WATER) or e:GetHandler():GetEquipTarget()==c) end --Special Summon 2 function cod.costfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() end function cod.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cod.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,cod.costfilter,1,1,REASON_COST+REASON_DISCARD,e:GetHandler()) end function cod.cfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsType(TYPE_UNION) and c:IsAttribute(ATTRIBUTE_WATER) end function cod.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cod.cfilter,1,nil,tp) end function cod.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function cod.eqfilter(c,tp,tc) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_UNION) and aux.CheckUnionEquip(c,tc) and c:CheckUnionTarget(tc) and c:CheckUniqueOnField(tp) and not c:IsForbidden() end function cod.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(cod.eqfilter,tp,LOCATION_HAND,0,nil,tp,c) if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then local sg=g:Select(tp,1,1,nil) if sg:GetCount()==0 then return end local ec=sg:GetFirst() if ec and aux.CheckUnionEquip(ec,c) and Duel.Equip(tp,ec,c) then aux.SetUnionState(ec) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_SZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_EVENT+RESETS_STANDARD) ec:RegisterEffect(e1) end end end end