--Tailwind function c82046212.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c82046212.target) e1:SetOperation(c82046212.activate) c:RegisterEffect(e1) end function c82046212.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c82046212.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) Duel.ShuffleHand(p) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,Card.IsAttribute,p,LOCATION_HAND,0,1,1,nil,ATTRIBUTE_WIND) local tg=g:GetFirst() if tg then Duel.ConfirmCards(1-p,tg) Duel.SendtoDeck(tg,nil,2,REASON_EFFECT) else local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0) Duel.SendtoDeck(sg,nil,2,REASON_EFFECT) end end