--Alchemage Opalia local cid,id=GetID() function cid.initial_effect(c) --link summon aux.AddLinkProcedure(c,cid.matfilter,1,1) c:EnableReviveLimit() --Spawn Token local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --Sent to Gy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_RECOVER) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,id+100) e3:SetOperation(cid.thop) c:RegisterEffect(e3) end function cid.matfilter(c) return c:IsLinkSetCard(0x8108) and not c:IsLinkCode(id) end --Spawn Token function cid.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,21770262,0,0x4011,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,21770262,0,0x4011,300,300,1,RACE_AQUA,ATTRIBUTE_WATER) then local token1=Duel.CreateToken(tp,21770262) Duel.SpecialSummon(token1,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(aux.TargetBoolFunction(aux.NOT(Card.IsSetCard),0x8108)) e1:SetReset(RESET_EVENT+RESETS_STANDARD) token1:RegisterEffect(e1,true) end end --LP recover function cid.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1) end function cid.lpcon(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and Duel.GetFlagEffect(tp,1)>0 end function cid.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --LP recover local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_PHASE+PHASE_END,2) e2:SetOperation(function() if Duel.GetFlagEffect(tp,1)==0 then Duel.RegisterFlagEffect(tp,1,RESET_CHAIN,0,1) end end) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetReset(RESET_PHASE+PHASE_END,2) e3:SetCondition(cid.lpcon) e3:SetOperation(cid.lpop) Duel.RegisterEffect(e3,tp) end function cid.lpop(e,tp,eg,ep,ev,re,r,rp) local count=Duel.GetCounter(tp,1,0,0x1818) Duel.Hint(HINT_CARD,0,id) Duel.Recover(tp,count*25,REASON_EFFECT) end