--Verglascent's Rune of Decay local id=81000801 local m=81000801 local cm=_G["c"..id] local cid=_G["c"..id] function cm.initial_effect(c) Auxiliary.I_Am_Runic(c) local RUNICS2=Effect.CreateEffect(c) RUNICS2:SetType(EFFECT_TYPE_IGNITION) RUNICS2:SetProperty(EFFECT_FLAG_CARD_TARGET) RUNICS2:SetRange(LOCATION_EXTRA) RUNICS2:SetTarget(cm.runicmattg) RUNICS2:SetOperation(cm.runicmatop) c:RegisterEffect(RUNICS2) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(80000810,0)) e4:SetType(EFFECT_TYPE_QUICK_O+EFFECT_TYPE_XMATERIAL) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetTarget(cm.target) e4:SetOperation(cm.operation) c:RegisterEffect(e4) end function cm.runicmatfilter(c) c:AddRuneslots(0) return c:IsFaceup() and c:GetRuneslots()>0 -- and c:IsSetCard(0xfe0) end function cm.runicmattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(tp) and cm.runicmatfilter(chkc) end if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingTarget(cm.runicmatfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cm.runicmatfilter,tp,LOCATION_ONFIELD,0,1,1,nil) end function cm.runicmatop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,Group.FromCards(c)) tc:RemoveRuneslots(1) end end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.nzatk(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.nzatk,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.nzatk,tp,0,LOCATION_MZONE,1,1,nil) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_DRAW) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetOperation(cm.atkop) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) local e2=e3:Clone() e2:SetCode(EVENT_PHASE+PHASE_STANDBY) tc:RegisterEffect(e2) local e1=e3:Clone() e1:SetCode(EVENT_PHASE+PHASE_MAIN1) tc:RegisterEffect(e1) local e4=e3:Clone() e4:SetCode(EVENT_PHASE+PHASE_BATTLE) tc:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_PHASE+PHASE_MAIN2) tc:RegisterEffect(e5) local e6=e3:Clone() e6:SetCode(EVENT_PHASE+PHASE_END) tc:RegisterEffect(e6) end end function cm.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(e:GetOwner()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-50) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e:GetHandler():RegisterEffect(e1,true) end