--Effect Rune - Battle local m=80828888 local cm=_G["c"..m] function cm.initial_effect(c) aux.I_Am_Runic(c) aux.Normal_Runic_Attach(c) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_CUSTOM+18080888) e3:SetCountLimit(1) e3:SetOperation(cm.desop) c:RegisterEffect(e3) end function cm.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler() if tc:IsRelateToEffect(e) and tc:IsControler(tp) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end tc:RegisterFlagEffect(180808882,RESET_PHASE+PHASE_END,0,1) end